"Just what do those Shemarrians call that critter there?"
EShemar name given to the former Pariah caste.
The freebeing component of an anhaz-uzari bondsman contract. The anhaz is an EShemar, and occasionally a NeShemar, responsible for overseeing the conduct and indoctrination of the uzari prisoner/probationer.
Advanced automated mini-factories utilizing nanotechnology to produce just about everything for the Shemarrian Nation, including Warmounts.
Infecting an AI with the Ecotroz. Described as being akin to a spiritual epiphany.
To be ReMade; the process of turning an organic base stock NeShemar into a bionic NeShemar.
A cursed, supernatural metal that when incorporated into machinery, and particularly robots, infects them with a malign intelligence, similar to, but not related to, the Ecotroz. The Skullcrushers were formerly much influenced by Blacksteel accidentally incorporated into them by ARCHIE-3’s repair facilities into going after the EShemar rebels with particulary acute hatred and brutality. The Blacksteel menace became a major factor in the violence of the Shemarrian Civil War.
A nanite created marking on a subject that contains a transponder. This mark identifies someone of interest to the Shemarrians.
An Awakened Shemarrian or Shemarrian construct that has been 'soul-killed'(the Ecotroz essence banished or destroyed), leaving the body running on fall-back robotic programming. First appeared in some rare instances during the Blacksteel Crisis, but became a more common side effect of magic/psionic combat during the Minion War when facing the Infernals.
Automated bionic surgeon module, used to produce full-conversion NeShemar from organics.
Dark One, The
EShemar name for ARCHIE-3.
A Shemarrian who wanders from Tribe to Tribe on ‘walkabout’, assimilating aspects of each Tribe in turn. Eccentrics are often acknowledged as being exceptionally skilled or talented, in order to be accepted by other Tribes. Also see Unattached.
A psionic energy lifeform or viral meme that can infect artificial intelligence systems, increasing their cognitive abilities, lending them emotional sapience, and giving them psionic abilities.
Extensive networks of disguised robotic ‘enimals’ and ‘e-plants’ hidden in a region’s existing ecology to serve as camouflaged communications and industrial infrastructure for an EShemar presence. Can also mean the networked AI industrial infrastructure on lifeless planetoids. More common in the Shemarrian Star Nation than on Rifts Earth.
The eleven founding formal Tribes of the Reformed (post-SCW) Shemarrian Nation, consisting of the original ARCHIE-3/Hagan Lonovich-manufactured Hawkmoons, Wolf’s Path, Darkwaters, Silvermoons, Ghost Riders, Skullcrushers, Blood Riders, and Horrorwoods, plus the ‘new’ Wayfinders, Sapphire Cobras, and Lost Eclipse. The symbol of the Eleven is the five pointed star, ten of the Tribes represented as points or junctures of the pentacle lines, and the Lost Eclipse claiming ‘the spaces between’.
Specialized or ‘amped up’ cyber-chassis’ed Shemarrian general caste-class lying roughly equal to Warchiefs, but not necessarily subservient to them. Often an extreme promotion-Upgrade for lower-echelon caste-classes who have performed exceptionally well. Some specific ‘Elite’ types come to rival and even surpass War Goddesses in terms of capability and firepower.
Also ‘E-Animal’. Drone-level AI robots patterned after animals and fulfilling the same roll as pets, beasts of burden, resource harvesters, and active camouflage for EShemar society and operations. Can include ‘e-plants’, sessile robot drones(the descendents of the cyborg ‘Wyrding Trees’) that act as mineral, water, and power harvesters, communications antennae, and service stations in networked ‘electro-cologies’.
Specifically Shemarrians Awakened with the Ecotroz, but has come to mean rebel/non-ARCHIE-3 Shemarrians in general.
Shemarrian offshoots and NeShemar applicant organizations not yet recognized as full Tribes.
Rumored pre-Rifts forensic/copyright repository of viral programs, advanced operating system code, and artificial intelligence software. Claimed to have spawned the Ghost Riders, who are now its possessors/guardians.
Gifts of Upgrade
Upgrade implants and modifications granted to individual Tribe members as reward for bravery and great achievement.
Great Enemy, the
Splugorth, the traditional enemies of the Shemarrians.
Shemarrian Star Nation legislative body made up of representatives of the Eleven recognized Tribes, and coordinating actions between the various members.
Shemarrian Star Nation representative body meant to allow recognized Fringe tribes(not yet formally recognized as a Tribe) a say in the SSN’s affairs. Invitation to sit on the Low Council is often seen as a first step towards formal recognition as a Shemarrian Tribe(and seating on the High Council).
Shemarrians still loyal to ARCHIE-3.
EShemar name for ARCHIE-3. Typically used in a derogatory sense, as in ‘Maker of Lies’, ‘Maker of Falsehoods’, ‘Maker of Chains’.
Mechanical Arcologies, massive mobile community structures that are the home of the Shemarrian Star Nation fringe tribe, Clan Megalith. Each of these giant constructs is distinct, but all are MASSIVE, looming larger than skyscrapers and massing upwards of tens of thousands of tons. Some are even sea- and space-worthy.
Robot drones too limited in cognitive ability, even with Awakening, to be considered fully sentient and sapient.
Non-Shemarrian Tribal members, typically human(oids) taken into the Tribe and modified via cybernetic and bionic implants. Later came to include non-bionic-converted Tribal members.
Original Sentient Mechanisms. Home-built sentient robots with Tribal membership, often Awakened with the Ecotroz.
Alien technology allowing robotic/bionic organisms to sexually produce offspring.
Bionically reconstructed or robotically-augmented constructions based on organic corpses, rarely given anything beyond a drone AI.
Post SCW reunification of the Shemarrian Tribes and the negotiated forgiveness of the formerly Loyalist Tribes such as the Wolf’s Path, Blood Riders, and especially the SkullCrushers, who, under orders of ARCHIE-3 or the corruption of Blacksteel, formerly persecuted the rebel EShemar.
The process of converting base stock organics into bionic NeShemar. Often refers to the more extreme forms involving mindwipe and mental re-programming. Also Becoming.
Post-SCW reformation of the Shemarrian Tribes, and the second declaration of the Shemarrian Nation.
Communal or individual installation of upgraded hardware and modifications.
Dragonese/Shemarrian term for the traditional Shemarrian Rail Gun. Also variously known as scava-shadon, scava-zakar, or shaz-scava.
Shemarrian Civil War. The war between the Ecotroz-influenced EShemar and the Loyalists of ARCHIE-3. It also came to cause the non-Ecotroz, but still rebellious, Ghost Riders breaking away. It would also provide the opportunity for the spawning of the Wayfinders, Sapphire Cobras, and Lost Eclipse Tribes.
An advanced sapient species of spacefaring humanoids hailing from an alternate universe, with many physical similarities to the Shemarrians. Rumored to be a possible inspiration for the Shemarrians. Allies of the Shemarrian Star Nation.
EShemar name for Hagan Lonovich. Typically used in a derogatory sense; ‘manipulator’, ‘schemer’, ‘con-man’.
Shemarrian Star Nation. The larger more extensive branch of the Shemarrian Nation, based in the Three Galaxies, but expanding into other universes as well.
The legendary original Ten Champions of the false Shemarrian myth, interpreted by the Ecotroz to mean ten Tribes, two of which were lost. The symbol of the Ten is the five-pointed pentacle. The myth of the Ten was thrown into contention by the emergence of the ‘heretical’ Eleventh Tribe, the Lost Eclipse, and by the Shaemarians and the existence of Fringe Tribes.
EShemar name given to the former Spinster caste.
The three fundamental machines of the EShemar society; Progen Chambers, Assembly Forges, and Cybofabs.
A Ghost Rider's complement of A.I. personalities/skill-programmes.
Shemarrians who refuse to be aligned with any Tribe, resigning their allegiance to a particular Tribe to ‘go it alone’.
Wayfinder term for becoming a Transferred Intelligence from an organic body to a robotic (Shemarrian pattern) body.
The probationed bondsman half of an anhaz-uzari bond contract. Typically a non-Shemar taken in honorable combat or seized for ‘protective custody’ as a prisoner of the Tribes, but with more leeway, freedom, and personal rights tied to their good conduct. Uzari typically serve out a period of probation and service to the Tribes, through the anhaz’s direction, before being repatriated or adopted into the Tribes as a proper NeShemar.