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{{Weapon Insert|range = 7 ft|damage = 2d4 MD per foot)|rate of fire = ECHH|payload = Unlimited}}When leaping or landing, the feet shoot a plasma jetwash that, at short ranges, can prove particularly damaging. These thrusters can also propel the ‘cat through space, and be used to orient the Warmount when falling so it lands rightside up. 
 
{{Weapon Insert|range = 7 ft|damage = 2d4 MD per foot)|rate of fire = ECHH|payload = Unlimited}}When leaping or landing, the feet shoot a plasma jetwash that, at short ranges, can prove particularly damaging. These thrusters can also propel the ‘cat through space, and be used to orient the Warmount when falling so it lands rightside up. 
   
=== Programming ===
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=== <br>
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Programming ===
 
The Ecotroz have installed robotic AIs, then infected the matrix with a low-level Ecotroz sentience. The Incindar has an I.Q. of 10, and a cat-like nature, including, despite its stocky build, very fast reflexes.  Typically has standard Monstrex programming (+ possible bonuses from the Ecotroz Entity essence):  
 
The Ecotroz have installed robotic AIs, then infected the matrix with a low-level Ecotroz sentience. The Incindar has an I.Q. of 10, and a cat-like nature, including, despite its stocky build, very fast reflexes.  Typically has standard Monstrex programming (+ possible bonuses from the Ecotroz Entity essence):  
   
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=== Combat ===
 
=== Combat ===
{{Infobox Combat-Bonuses|attacks = 8|initiative = +1 (+1 from Ecotroz) +2 total|dodge = +6 / +8 running > 75 mph|parry = +6 / +7 w/ scythe tentacles|autododge = +3 Leap Dodge (no APMS)|strike = +2 / +2 w/ ranged|roll = +4|pullpunch = +4|restainpunch = Blunt Claw 2d4 MD|blocktackle = 4d6 MD|tailstrike = 1d4 MD|powerpunch = |clawstrike = 4d6+3 MD|Attack Name1 = Body Block/Leap Attack|Attack1dam = 4d6 MD|Attack Name2 = Blunt Claw Strike|Attack2dam = 2d4 MD|Attack Name3 = Pounce/Body Block|Attack3 = 1d6 MD|Attack Name4 = Power Claw Strike|Attack4 = 1d6x10 MD 2 att|Attack Name5 = Scythe Tentacles|Attack5 = 4d6 MD|Attack Name6 = Flaming Claw Attack|Attack6 = 1d6x10 MD|Attack Name7 = Tail Slash|Attack7 = 1d4 MD|Attack Name8 = Tail Stab|Attack8 = 1d6 MD|Attack Name9 = Head Butt|Attack9 = 1d6 MD}}Body Block/Leap Attack: 4d6 MD and has a 65% chance of knocking opponents up to 2,500 lbs off their feet (lose initiative and 2 APM). 
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{{Infobox Combat-Bonuses|attacks = 8|initiative = +1 (+1 from Ecotroz) +2 total|dodge = +6 / +8 running > 75 mph|parry = +6 / +7 w/ scythe tentacles|autododge = +3 Leap Dodge (no APMS)|strike = +2 / +2 w/ ranged|roll = +4|pullpunch = +4|restainpunch = Blunt Claw 2d4 MD|blocktackle = 4d6 MD|tailstrike = 1d4 MD|powerpunch = Power Claw 8d6+4 MD 2 attack|clawstrike = 4d6+3 MD}}Bite 1d8 MD 
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Scythe Tentacles (4) 4d6 MD 
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Flaming Claw Attack (2 attacks) 1d6x10 MD, uses the plasma jets in the feet. 
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Tail Slash 1d4 MD 
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Tail Stab 1d6 MD 
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Head Butt 1d6 MD 
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Pounce/Body Block 1d6 MD 
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Body Block/Leap Attack: 4d6 MD and has a 65% chance of knocking opponents up to 2,500 lbs off their feet (lose initiative and 2 APM).  
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Plasma jets add 2d4 MD per leg involved for a landing pounce, 
   
 
== Ecotroz Fragment ==
 
== Ecotroz Fragment ==

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