EShemarrian Wiki
Edit Page

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 70: Line 70:
   
 
=== Combat And Technology ===
 
=== Combat And Technology ===
In combat, the Ghost Riders use subterfuge as much as brute force, using misdirection and concealment to good effect. They are also excellent night fighters, and challenge war-games between them and tribes such as the [[Sapphire Cobra|Sapphire Cobras]] and [[Horrorwood|Horrorwoods]], who pride themselves on their stealth tactics, have more often than not ended in draws.
+
In combat, the Ghost Riders use subterfuge as much as brute force, using misdirection and concealment to good effect. They are also excellent night fighters, and challenge war-games between them and tribes such as the [[Sapphire Cobra|Sapphire Cobras]] and [[Horrorwoods]], who pride themselves on their stealth tactics, have more often than not ended in draws.
   
 
In combat, the Ghost Riders apply these skills to their actions. The ‘Riders try to avoid open combat until absolutely necessary, instead using their jamming and decoy systems to distract and obstruct their enemies until the Ghost Riders are ready to strike. Their stealth starships are well known for their ability to seemingly appear from ‘nowhere’, while their ground forces, equipped similarly for the most part to the other Tribes, use blurr-armors, decoy launchers, and electronic/optical cloaks to mask their true movements.
 
In combat, the Ghost Riders apply these skills to their actions. The ‘Riders try to avoid open combat until absolutely necessary, instead using their jamming and decoy systems to distract and obstruct their enemies until the Ghost Riders are ready to strike. Their stealth starships are well known for their ability to seemingly appear from ‘nowhere’, while their ground forces, equipped similarly for the most part to the other Tribes, use blurr-armors, decoy launchers, and electronic/optical cloaks to mask their true movements.
   
This is not to say that the Ghost Riders are cowards (though Tribes like the [[Blood Riders]] and [[Skullcrusher|Skullcrushers]] will contend that this is indeed the case); they are as courageous and fierce as any of the other Tribes, and ready to engage in combat (especially with one or two hyper-aggressive sub-personalities loaded into their umbras). Indeed, it takes insane amounts of courage to infiltrate enemy territory, both physically in their starships and mentally via their dataweb incursions, on what could only been seen as criminal trespass operations. However, if there’s a way to minimize their casualties and hamper the enemy via more subtle means, like shutting down the enemy’s security systems, or suborning their sensors, the Ghost Riders will use that option. As such, they have acquired a reputation for sneakiness and dirty tactics, their Warriors often going to war behind a thick electronic haze of jamming and decoy transmissions. The Kittani in particular, have come to HATE the Ghost Riders for their underhanded usurpation of the Minions’ technological hardware (the Ghost Riders LOVE to tweak the ‘brain-apes’ to show that their vaunted psionic powers and tech-skills are no match for the Ghost Riders’ mad skillz). 
+
This is not to say that the Ghost Riders are cowards (though Tribes like the Blood Riders and Skullcrushers will contend that this is indeed the case); they are as courageous and fierce as any of the other Tribes, and ready to engage in combat (especially with one or two hyper-aggressive sub-personalities loaded into their umbras). Indeed, it takes insane amounts of courage to infiltrate enemy territory, both physically in their starships and mentally via their dataweb incursions, on what could only been seen as criminal trespass operations. However, if there’s a way to minimize their casualties and hamper the enemy via more subtle means, like shutting down the enemy’s security systems, or suborning their sensors, the Ghost Riders will use that option. As such, they have acquired a reputation for sneakiness and dirty tactics, their Warriors often going to war behind a thick electronic haze of jamming and decoy transmissions. The Kittani in particular, have come to HATE the Ghost Riders for their underhanded usurpation of the Minions’ technological hardware (the Ghost Riders LOVE to tweak the ‘brain-apes’ to show that their vaunted psionic powers and tech-skills are no match for the Ghost Riders’ mad skillz). 
   
 
=== Relations ===
 
=== Relations ===
Line 81: Line 81:
 
The Hawkmoons, [[Darkwaters|Dark Waters]], Horrorwoods, and the Wolf’s Path both respect and accept the Ghost Riders, and their decision NOT to accept Ecotroz Enlightenment, though it is hoped that one day the Tribe will one day change its mind as a whole. These Tribes appreciate the work the Ghost Riders do, and their contribution to the security and efficiency of the Star Nation. 
 
The Hawkmoons, [[Darkwaters|Dark Waters]], Horrorwoods, and the Wolf’s Path both respect and accept the Ghost Riders, and their decision NOT to accept Ecotroz Enlightenment, though it is hoped that one day the Tribe will one day change its mind as a whole. These Tribes appreciate the work the Ghost Riders do, and their contribution to the security and efficiency of the Star Nation. 
   
The [[Silvermoon|Silvermoons]], [[Blood Riders]], and [[Skullcrusher|SkullCrushers]] all generally regard the Ghost Riders as borderline cowards, and question the honor of their tactics. The Ghost Riders reciprocate the sentiments by wondering what sort of maniacs stand out in the open soaking up unnecessary amounts of damage when there are more effective ways of slaying an enemy. They’ll often work with the aforementioned Tribes just to drive home the point that Ghost Rider strategy and tactics work just as well, if not better, than the vainglory and bravado of slugging matches (nothing like taking the wind out of the sails of a Silvermoon or Skullcrusher charge than by shattering the entrenched enemy with their own automated defenses or by wiping out their chain of command with some well-placed assassins, before the other Tribes even reach them).
+
The [[Silvermoon|Silvermoons]], [[Blood Riders]], and [[SkullCrushers]] all generally regard the Ghost Riders as borderline cowards, and question the honor of their tactics. The Ghost Riders reciprocate the sentiments by wondering what sort of maniacs stand out in the open soaking up unnecessary amounts of damage when there are more effective ways of slaying an enemy. They’ll often work with the aforementioned Tribes just to drive home the point that Ghost Rider strategy and tactics work just as well, if not better, than the vainglory and bravado of slugging matches (nothing like taking the wind out of the sails of a Silvermoon or Skullcrusher charge than by shattering the entrenched enemy with their own automated defenses or by wiping out their chain of command with some well-placed assassins, before the other Tribes even reach them).
   
 
The Sapphire Cobras, though religious fanatics of the Ecotroz, are actually very tolerant and openly accepting of the Ghost Riders, and often extend the hospitality of their temples and facilities for the use of the Ghost Riders. The Ghost Riders appreciate the camouflage afforded by the Cobra temples, as well as the room service. 
 
The Sapphire Cobras, though religious fanatics of the Ecotroz, are actually very tolerant and openly accepting of the Ghost Riders, and often extend the hospitality of their temples and facilities for the use of the Ghost Riders. The Ghost Riders appreciate the camouflage afforded by the Cobra temples, as well as the room service. 

Please note that all contributions to the EShemarrian Wiki are considered to be released under the CC-BY-SA

Cancel Editing help (opens in new window)