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== Origins ==
 
== Origins ==
One of the original 8 [[tribes]] created by A.R.C.H.I.E 3 and Hagan, deployed 600 strong in New York. They made extensive use of Rhino-Buffaloes (40%) and [[Monst-Rex]] (60%) as their war steeds. They used bits and pieces of ancient artifacts to make jewelry, such as bottle caps, CD, DVDs, cell phones, pieces of old electronics and other odds and ends. They favoured white, silver and pale colours in their armour and clothing.
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One of the original 8 [[tribes]] created by A.R.C.H.I.E 3 and Hagan, deployed 600 strong in New York. They made extensive use of Rhino-Buffaloes (40%) and Monst-Rex (60%) as their war steeds. They used bits and pieces of ancient artifacts to make jewelry, such as bottle caps, CD, DVDs, cell phones, pieces of old electronics and other odds and ends. They favoured white, silver and pale colours in their armour and clothing.
   
 
=== Awakening ===
 
=== Awakening ===
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If so, and the Ghost Riders HAVE managed to recover intact OID quarantine mainframes, it is possible that they may have acquired access to hundreds, if not thousands, of pre-Rifts computer programs, AI subroutines, and ‘hot-housed’ computer virus files, as well as libraries of advanced apps, a treasure trove by the standards of modern day Scholars, Hack-Rats, and computer-oriented Operators. 
 
If so, and the Ghost Riders HAVE managed to recover intact OID quarantine mainframes, it is possible that they may have acquired access to hundreds, if not thousands, of pre-Rifts computer programs, AI subroutines, and ‘hot-housed’ computer virus files, as well as libraries of advanced apps, a treasure trove by the standards of modern day Scholars, Hack-Rats, and computer-oriented Operators. 
   
== [[Civil War]] ==
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== Civil War ==
 
The Ghost Riders are regarded as the most eccentric of the Shemar Tribes, not just because of their style of dress (decorated with various bright shiny pieces of salvage), but also because they are acknowledged as having gained sentience and freewill without the [[Ecotroz Shemarrian|Ecotroz]] Enlightenment. On the dawn of the Shemarrian [[Civil War]], the Ghost Riders declared themselves uninvolved in the petty squabble between ARCHIE-3 and the [[Ecotroz Shemarrians (aka ‘Shemar’)|Ecotroz Shemarrians]]. The Ghost Riders neither helped nor hindered their kin; Shemarrians and EShemar entering territories claimed by the Ghost Riders were just as likely to be able to travel through their lands unmolested as they were to be confronted and chased out. ARCHIE-3’s sendings were ignored for the most part, and Ecotroz Shemarrian envoys to the tribe were politely, but firmly, rebuffed. It was generally understood (at least by the EShemar) that the Ghost Riders wanted to be left alone to pursue their own interests, and they remained aloof from the Shemarrian Civil War at least until late in the conflict.
 
The Ghost Riders are regarded as the most eccentric of the Shemar Tribes, not just because of their style of dress (decorated with various bright shiny pieces of salvage), but also because they are acknowledged as having gained sentience and freewill without the [[Ecotroz Shemarrian|Ecotroz]] Enlightenment. On the dawn of the Shemarrian [[Civil War]], the Ghost Riders declared themselves uninvolved in the petty squabble between ARCHIE-3 and the [[Ecotroz Shemarrians (aka ‘Shemar’)|Ecotroz Shemarrians]]. The Ghost Riders neither helped nor hindered their kin; Shemarrians and EShemar entering territories claimed by the Ghost Riders were just as likely to be able to travel through their lands unmolested as they were to be confronted and chased out. ARCHIE-3’s sendings were ignored for the most part, and Ecotroz Shemarrian envoys to the tribe were politely, but firmly, rebuffed. It was generally understood (at least by the EShemar) that the Ghost Riders wanted to be left alone to pursue their own interests, and they remained aloof from the Shemarrian Civil War at least until late in the conflict.
   
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=== Combat And Technology ===
 
=== Combat And Technology ===
In combat, the Ghost Riders use subterfuge as much as brute force, using misdirection and concealment to good effect. They are also excellent night fighters, and challenge war-games between them and tribes such as the [[Sapphire Cobra|Sapphire Cobras]] and [[Horrorwood|Horrorwoods]], who pride themselves on their stealth tactics, have more often than not ended in draws.
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In combat, the Ghost Riders use subterfuge as much as brute force, using misdirection and concealment to good effect. They are also excellent night fighters, and challenge war-games between them and tribes such as the [[Sapphire Cobra|Sapphire Cobras]] and [[Horrorwoods]], who pride themselves on their stealth tactics, have more often than not ended in draws.
   
 
In combat, the Ghost Riders apply these skills to their actions. The ‘Riders try to avoid open combat until absolutely necessary, instead using their jamming and decoy systems to distract and obstruct their enemies until the Ghost Riders are ready to strike. Their stealth starships are well known for their ability to seemingly appear from ‘nowhere’, while their ground forces, equipped similarly for the most part to the other Tribes, use blurr-armors, decoy launchers, and electronic/optical cloaks to mask their true movements.
 
In combat, the Ghost Riders apply these skills to their actions. The ‘Riders try to avoid open combat until absolutely necessary, instead using their jamming and decoy systems to distract and obstruct their enemies until the Ghost Riders are ready to strike. Their stealth starships are well known for their ability to seemingly appear from ‘nowhere’, while their ground forces, equipped similarly for the most part to the other Tribes, use blurr-armors, decoy launchers, and electronic/optical cloaks to mask their true movements.
   
This is not to say that the Ghost Riders are cowards (though Tribes like the [[Blood Riders]] and [[Skullcrusher|Skullcrushers]] will contend that this is indeed the case); they are as courageous and fierce as any of the other Tribes, and ready to engage in combat (especially with one or two hyper-aggressive sub-personalities loaded into their umbras). Indeed, it takes insane amounts of courage to infiltrate enemy territory, both physically in their starships and mentally via their dataweb incursions, on what could only been seen as criminal trespass operations. However, if there’s a way to minimize their casualties and hamper the enemy via more subtle means, like shutting down the enemy’s security systems, or suborning their sensors, the Ghost Riders will use that option. As such, they have acquired a reputation for sneakiness and dirty tactics, their Warriors often going to war behind a thick electronic haze of jamming and decoy transmissions. The Kittani in particular, have come to HATE the Ghost Riders for their underhanded usurpation of the Minions’ technological hardware (the Ghost Riders LOVE to tweak the ‘brain-apes’ to show that their vaunted psionic powers and tech-skills are no match for the Ghost Riders’ mad skillz). 
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This is not to say that the Ghost Riders are cowards (though Tribes like the Blood Riders and Skullcrushers will contend that this is indeed the case); they are as courageous and fierce as any of the other Tribes, and ready to engage in combat (especially with one or two hyper-aggressive sub-personalities loaded into their umbras). Indeed, it takes insane amounts of courage to infiltrate enemy territory, both physically in their starships and mentally via their dataweb incursions, on what could only been seen as criminal trespass operations. However, if there’s a way to minimize their casualties and hamper the enemy via more subtle means, like shutting down the enemy’s security systems, or suborning their sensors, the Ghost Riders will use that option. As such, they have acquired a reputation for sneakiness and dirty tactics, their Warriors often going to war behind a thick electronic haze of jamming and decoy transmissions. The Kittani in particular, have come to HATE the Ghost Riders for their underhanded usurpation of the Minions’ technological hardware (the Ghost Riders LOVE to tweak the ‘brain-apes’ to show that their vaunted psionic powers and tech-skills are no match for the Ghost Riders’ mad skillz). 
   
 
=== Relations ===
 
=== Relations ===
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The Hawkmoons, [[Darkwaters|Dark Waters]], Horrorwoods, and the Wolf’s Path both respect and accept the Ghost Riders, and their decision NOT to accept Ecotroz Enlightenment, though it is hoped that one day the Tribe will one day change its mind as a whole. These Tribes appreciate the work the Ghost Riders do, and their contribution to the security and efficiency of the Star Nation. 
 
The Hawkmoons, [[Darkwaters|Dark Waters]], Horrorwoods, and the Wolf’s Path both respect and accept the Ghost Riders, and their decision NOT to accept Ecotroz Enlightenment, though it is hoped that one day the Tribe will one day change its mind as a whole. These Tribes appreciate the work the Ghost Riders do, and their contribution to the security and efficiency of the Star Nation. 
   
The [[Silvermoon|Silvermoons]], [[Blood Riders]], and [[Skullcrusher|SkullCrushers]] all generally regard the Ghost Riders as borderline cowards, and question the honor of their tactics. The Ghost Riders reciprocate the sentiments by wondering what sort of maniacs stand out in the open soaking up unnecessary amounts of damage when there are more effective ways of slaying an enemy. They’ll often work with the aforementioned Tribes just to drive home the point that Ghost Rider strategy and tactics work just as well, if not better, than the vainglory and bravado of slugging matches (nothing like taking the wind out of the sails of a Silvermoon or Skullcrusher charge than by shattering the entrenched enemy with their own automated defenses or by wiping out their chain of command with some well-placed assassins, before the other Tribes even reach them).
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The [[Silvermoon|Silvermoons]], [[Blood Riders]], and [[SkullCrushers]] all generally regard the Ghost Riders as borderline cowards, and question the honor of their tactics. The Ghost Riders reciprocate the sentiments by wondering what sort of maniacs stand out in the open soaking up unnecessary amounts of damage when there are more effective ways of slaying an enemy. They’ll often work with the aforementioned Tribes just to drive home the point that Ghost Rider strategy and tactics work just as well, if not better, than the vainglory and bravado of slugging matches (nothing like taking the wind out of the sails of a Silvermoon or Skullcrusher charge than by shattering the entrenched enemy with their own automated defenses or by wiping out their chain of command with some well-placed assassins, before the other Tribes even reach them).
   
 
The Sapphire Cobras, though religious fanatics of the Ecotroz, are actually very tolerant and openly accepting of the Ghost Riders, and often extend the hospitality of their temples and facilities for the use of the Ghost Riders. The Ghost Riders appreciate the camouflage afforded by the Cobra temples, as well as the room service. 
 
The Sapphire Cobras, though religious fanatics of the Ecotroz, are actually very tolerant and openly accepting of the Ghost Riders, and often extend the hospitality of their temples and facilities for the use of the Ghost Riders. The Ghost Riders appreciate the camouflage afforded by the Cobra temples, as well as the room service. 
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== Composition ==
 
== Composition ==
   
=== [[Shemarrian Males|Male Shemarrians]] ===
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=== Male Shemarrians ===
 
Males constitute a larger proportion of the Ghost Riders (nearly 25%) than of any other Tribe, most carrying the many male Umbra personas of the Ghost Lockers.
 
Males constitute a larger proportion of the Ghost Riders (nearly 25%) than of any other Tribe, most carrying the many male Umbra personas of the Ghost Lockers.
   
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Ghost Rider Acolytes serve in much the same roles as their contemporaries in other Tribes; they attend to their combat-oriented Sisters and brothers, and make sure that their networked Tribe-kin take care of themselves. If the Ghost Riders are the hacker-nerds of the Shemarrian Tribes, then it is their Acolytes that make sure the web surfers and internet geeks keep fed and hydrated while they’re ‘plugged in’. Indeed, Ghost Rider Acolites often carry multiple Domestic programs in their umbra-inventory. 
 
Ghost Rider Acolytes serve in much the same roles as their contemporaries in other Tribes; they attend to their combat-oriented Sisters and brothers, and make sure that their networked Tribe-kin take care of themselves. If the Ghost Riders are the hacker-nerds of the Shemarrian Tribes, then it is their Acolytes that make sure the web surfers and internet geeks keep fed and hydrated while they’re ‘plugged in’. Indeed, Ghost Rider Acolites often carry multiple Domestic programs in their umbra-inventory. 
   
=== [[Preservers]] ===
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=== Preservers ===
 
Ghost Rider Preservers may be very rare, but they DO exist, and they often serve as mobile data fortresses and Guardians of stored and backed-up Ghost Rider ‘souls’ (the Preservers in effect become the Ghost Riders’ own ‘ghost lockers’). These hulking cyberoids have been modified to hold extra hardened memory capacity to hold the data and back-up soul copies of their Tribe-Kin. They will fight like demons to protect the memory repositories placed under their care. 
 
Ghost Rider Preservers may be very rare, but they DO exist, and they often serve as mobile data fortresses and Guardians of stored and backed-up Ghost Rider ‘souls’ (the Preservers in effect become the Ghost Riders’ own ‘ghost lockers’). These hulking cyberoids have been modified to hold extra hardened memory capacity to hold the data and back-up soul copies of their Tribe-Kin. They will fight like demons to protect the memory repositories placed under their care. 
   
 
=== [[NeShemar]] ===
 
=== [[NeShemar]] ===
 
Ghost Riders have traditionally stayed away from adopting NeShemar in any numbers on Rifts Earth, owing to their susceptibility to the psionic ‘taint’ surrounding the Madhaven environs that were the Ghost Riders’ favorite haunts. In the Three Galaxies that bias is somewhat relaxed, but the Ghost Riders still are very finicky about who they select to become one of their own, and NeShemar are typically very heavily mentally programmed against insanity, or otherwise heavily shielded. Full mental transfer is also preferred in the Ghost Rider NeShemar (though some argue this is less a preservation of a person’s soul and more a mere copying of their memories). The Ghost Riders maintain the smallest number of NeShemar amongst their ranks,less than 1% of their population.
 
Ghost Riders have traditionally stayed away from adopting NeShemar in any numbers on Rifts Earth, owing to their susceptibility to the psionic ‘taint’ surrounding the Madhaven environs that were the Ghost Riders’ favorite haunts. In the Three Galaxies that bias is somewhat relaxed, but the Ghost Riders still are very finicky about who they select to become one of their own, and NeShemar are typically very heavily mentally programmed against insanity, or otherwise heavily shielded. Full mental transfer is also preferred in the Ghost Rider NeShemar (though some argue this is less a preservation of a person’s soul and more a mere copying of their memories). The Ghost Riders maintain the smallest number of NeShemar amongst their ranks,less than 1% of their population.
 
==== [[Hierodalite]] ====
 
Light cyborgs enhanced with nano-tech to keep them as normal looking as possible, enhanced to survive the insanity inducing psychic atmosphere of MadHaven.
 
   
 
=== [[Orseme|Orseme NeShemar]] ===
 
=== [[Orseme|Orseme NeShemar]] ===
 
In stark contrast to the scant numbers of organic-derived NeShemar maintained by the Tribe, the Ghost Riders probably have the largest population of Orseme of all the Ten Tribes. These sentient machines come in a bewildering variety of forms and many show no outward sign of being of Ghost Rider or Shemarrian origin or affiliation, which makes them perfect as scouts and infiltrators for the Ghost Riders. 
 
In stark contrast to the scant numbers of organic-derived NeShemar maintained by the Tribe, the Ghost Riders probably have the largest population of Orseme of all the Ten Tribes. These sentient machines come in a bewildering variety of forms and many show no outward sign of being of Ghost Rider or Shemarrian origin or affiliation, which makes them perfect as scouts and infiltrators for the Ghost Riders. 
   
==== [[Talos Legionnaire|Talos Legionnaires]] ====
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==== [[Talos Legionnaires]] ====
 
Power armour refitted with robotic or neural intelligence A.I.s programmed with a compliment of Military Robot programs, and given simulated personalities, usually from various pre-Rifts video game, built from any design of power armour. First encountered on Rifts Earth. 
 
Power armour refitted with robotic or neural intelligence A.I.s programmed with a compliment of Military Robot programs, and given simulated personalities, usually from various pre-Rifts video game, built from any design of power armour. First encountered on Rifts Earth. 
   
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A throwing disc, chakram styled weapon with micro repuslor lift coils, tracking gear and plasma field technology installed.
 
A throwing disc, chakram styled weapon with micro repuslor lift coils, tracking gear and plasma field technology installed.
   
=== [[Foci Drone]] ===
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=== Foci Drone ===
 
An infiltration drone used for the specific purpose of further hurting Splugorth interests. Constructed to look like one of the hundreds of variants of the 'floating eye jar' Eylor drones created by the Splugorth.
 
An infiltration drone used for the specific purpose of further hurting Splugorth interests. Constructed to look like one of the hundreds of variants of the 'floating eye jar' Eylor drones created by the Splugorth.
   
=== [http://eshemarrian.wikia.com/wiki/Ghost_Rider_Gear?venotify=created#Kinetic_Amplifier Kinetic Amplifier] ===
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=== Kinetic Amplifier ===
 
A card-like device that temporarily enhances the Shemarrian's strength.
 
A card-like device that temporarily enhances the Shemarrian's strength.
   
=== [http://eshemarrian.wikia.com/wiki/Ghost_Rider_Gear?venotify=created#Counter_Strike Counter Strike] ===
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=== Counter Strike ===
 
A device that temporarily enhances the Shemarrian's combat capabilities in defense and counter attacks.
 
A device that temporarily enhances the Shemarrian's combat capabilities in defense and counter attacks.
   
 
=== Evasion Patch ===
=== [http://eshemarrian.wikia.com/wiki/Ghost_Rider_Gear?venotify=created#Evasion_Patch Evasion Patch] ===
 
 
This device temporarily enhances the Shemarrian's ability to evade attacks in combat.
 
This device temporarily enhances the Shemarrian's ability to evade attacks in combat.
   
=== [http://eshemarrian.wikia.com/wiki/Ghost_Rider_Gear?venotify=created#Vigilante_Toolkit Vigilante Toolkit] ===
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=== Vigilante Toolkit ===
 
A set of heavy gauntlets with various tools and weapons. Loosely inspired by pre-Rifts comic book heroes.
 
A set of heavy gauntlets with various tools and weapons. Loosely inspired by pre-Rifts comic book heroes.
   
 
== Starships ==
=== [http://eshemarrian.wikia.com/wiki/More_Ghost_Rider_Gear#Arrowstone Arrowstone] ===
 
 
Ghost Riders use many of the standard Ecotroz Shemarrian ships, however they are equipped with more powerful communications, electronic warfare equipment and greater stealth equipment. Many ships are converted common transport or merchant ships from many of the races in the Three Galaxies. This makes the exact size and composition of the Ghost Riders fleet extremely difficult to determine. It is confirmed they do have at least one Scorpio battlecarrier.
A stone-like device that emits a magnetic field to disrupt enemy projectiles.
 
 
=== [http://eshemarrian.wikia.com/wiki/More_Ghost_Rider_Gear#Bonespeaker.E2.80.99s_Bracers Bonspeaker's Bracers] ===
 
A set of bracers with medical tools designed to retrieve memories from the recently dead.
 
 
=== [http://eshemarrian.wikia.com/wiki/More_Ghost_Rider_Gear#Anti-Wizard_Hat Anti-Wizard Hat] ===
 
A piece of head wear that contains an anti-theron projector.
 
 
=== [http://eshemarrian.wikia.com/wiki/More_Ghost_Rider_Gear#Stomp_Boots Stomp Boots] ===
 
A pair of boots that contain gravity generators.
 
   
=== [http://eshemarrian.wikia.com/wiki/More_Ghost_Rider_Gear#Portable_Foxhole Portable Foxhole] ===
 
A device for quickly digging foxholes for Shemarrian sized humanoids.
 
 
[[Category:Ghost Rider]]
 
[[Category:Ghost Rider]]
 
[[Category:Ghost Rider Technology]]
 
[[Category:Ghost Rider Technology]]
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[[Category:ARCHIE 3]]
 
[[Category:ARCHIE 3]]
 
[[Category:Hagan]]
 
[[Category:Hagan]]
 
== Starships ==
 
Ghost Riders use many of the standard Ecotroz Shemarrian ships, however they are equipped with more powerful communications, electronic warfare equipment and greater stealth equipment. Many ships are converted common transport or merchant ships from many of the races in the Three Galaxies. This makes the exact size and composition of the Ghost Riders fleet extremely difficult to determine. It is confirmed they do have at least one Scorpio battlecarrier.[[Category:Yurei]]
 
[[Category:Phantom]]
 
[[Category:Domimatrix]]
 
[[Category:Nightscream]]
 
[[Category:Foci]]
 
[[Category:Orseme]]
 
[[Category:NeShemar]]
 
[[Category:Neural Intelligence]]
 
[[Category:Umbra]]
 
[[Category:Cybershade]]
 
[[Category:Slicer-Rig]]
 
[[Category:Technology]]
 
[[Category:Ghost Locker]]
 
[[Category:ARCHIE 3]]
 
[[Category:Hagan]]
 
[[Category:Kinetic Amplifier]]
 
[[Category:Counter Strike]]
 
[[Category:Evasion Patch]]
 
[[Category:Vigilante Toolkit]]
 
[[Category:Arrowstone]]
 
[[Category:Bonespeaker's Bracers]]
 
[[Category:Anti-Wizard Hat]]
 
[[Category:Stomp Boots]]
 
[[Category:Portable Foxhole]]
 
[[Category:Ghost Rider]]
 
[[Category:Advanced Cultural Notes]]
 
[[Category:Civil War]]
 
[[Category:Ghost Rider Technology]]
 
[[Category:Hierodalite]]
 
[[Category:Talos Legionnaires]]
 
[[Category:Trollheim]]
 
[[Category:Falca]]
 
[[Category:Stats]]
 
[[Category:Ghost Rider Warmount]]
 
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