"Hmm... my favourite weapon? Well that all depends on what kind of mission I'm going on. If I'm not expecting to get up close, or engaging honourless foes, my first rail lance is always good. But up close.. I like to use the plasma whip or plasma blade. Although I do have my eye on some of those new techno-wiz weapons the Wayfinders are working on. I hear they're working on a weapon that really puts the hurt on the Infernals!"
The Shemarrians have a variety of weapons and equipment at their disposal. Some tribes have developed unique weapons used by them only, and others they share with the other tribes. From the original rail guns developed by A.R.C.H.I.E. 3, to warhammers with built in ion blasters and techno-wizard implants.
- 1 Generic Equipment
- 1.1 Ranged Weapons
- 1.2 Melee Weapons
- 1.3 Armour
- 1.4 Misc Equipment
- 1.5 Warmount Equipment
- 2 Blood Riders
- 3 Darkwaters
- 4 Ghost Rider
- 5 Hawkmoon
- 6 Horrorwoods
- 7 Lost Eclipse
- 8 Sapphire Cobra
- 9 Silvermoon
- 10 Skullcrusher
- 11 Wayfinder
- 12 Wolf's Path
- 13 Fringe Tribes
- 13.1 Clan Armorand
- 13.2 Clan Motron
- 13.3 Clan Pantheron
- 13.4 Clan Skyeklad
- 13.5 Lollipop Tribe
Generic equipment are weapons, tools, armour and other devices that available to all tribes, including Fringe tribes that gain status as being part of the Shemarrian Star Nation and part of the Low Council. When equipment is developed that would benefit ALL tribes, or doesn't have tribe specific secrets as part of its construction, the plans are shared and programmed into autofacs, and the Trinity Modules if they are to be part of Rites of Upgrade.
Machine pistol that uses same ammunition as the standard 6000/4000 series rail guns.
One of the first weapons to be widely used after the Civil War. A weapon copied from Paladin Steel designs.
A remodeled ARCH-22 laser pulse rifle.
Heavy armoured gauntlet with dual barrel particle beam projectors.
Many of the old Temples/Factories of ARCHIE 3 are under Shemarrian control, and produce many NEMA weapons and armour, most used for auxilary units or given to allies or people under their protection.
A psynetic blaster based on a Noro design.
A dual mode heavy massdriver, disguised as trees.
A buckler sized shield equipped with vibroblades around the outer rim that spin turning it into a buzzsaw.
A gauntlet or push-dagger designed to release an EMP into a target to disable it.
A net that releases an EM field to slow or disable robots, vehicles and even cyborgs.
A set of restraints that limits the movements and systems of captured robots and cyborgs.
Reactive armour explosives/plating added to shoulder armour. Originally developed by the Darkwaters, freely shared with all the Tribes.
An armoured jumpsuit used by non-combat units such as the Tinkers, Acolytes and NeShemar.
Armoured robes, usually used by Acolytes out in the field, or embellished versions for ceremonies.
Psionic powered forcefield based on a Noro Design.
A Shemarrian version of the Mindwerks bionic device.
Allows the equipped Shemarrian to use Ectoplasmic Disguise psionic power.
An electromagnetic tool useful in warmount and enimal handling, and melee fighting.
Basic gear kits given to every Shemarrian.
A tent structure that is filled with MDC material fibers and particles used to quickly repair damage to Shemarrians and warmounts.
‘Saddle-pack’-style weapons hardpoints designed to mount missile style weapons.
A set of upgrades to allow normal ground based warmounts to operate in space.
The Blood Riders have developed a number of weapons that fit their style of combat, usually involving plasma or fire.
An alternate to the standard Shemarrian railgun.
Ammunition for Shemarrian rail guns that includes napalm like substance.
Becoming a standard weapon for most warriors.
An alternative standard weapon amongst warriors.
An alternative to the Plasma Knife for Warriors due to its larger size.
A large mace like weapon used by berserkers and other heavy and strong elites. Also comes in larger sizes for those few elites that are up to 30 feet tall.
A Blood Rider 'medical' device some patients might fear as much as the Blood Rider's plasma rifles.
The Darkwaters specialize in underwater and space combat, and specialize in particle beam weaponry.
Darkwater particle beam rifle based on technology acquired from an alien partner, has excellent range.
Darkwaters adaptation of the Kittani Spider Gun. There is also a version with a small contra-grav system replacing the spider legs.
An underwater laser pulse rifle based on a Triax design, also used by the Steel Gaians who have used PS technology to improve it. Mounts a launchable vibro-bayonet.
Modified medium cyborg EBA fitted with micro-missile launchers, thermo-kinetic armour and anti-gravity pack.
Telescoping Blade VibroKatana
Most vibroblades are perforce rigid constructs to better channel the energies of the vibrofield. The Ghost Riders have developed a telescoping straight blade that can be retracted into a compact six inch handle, and extend to a full twenty-four inch blade, without losing the power of the vibroblade (3d6 MD). The Bushido Confederation Oni would KILL to know how the Shemarrians do this. A favorite of Ghost Rider Yurei operatives.
A throwing disc, chakram styled weapon with micro repuslor lift coils, tracking gear and plasma field technology installed.
An infiltration drone used for the specific purpose of further hurting Splugorth interests. Constructed to look like one of the hundreds of variants of the 'floating eye jar' Eylor drones created by the Splugorth.
A card-like device that temporarily enhances the Shemarrian's strength.
A device that temporarily enhances the Shemarrian's combat capabilities in defense and counter attacks.
This device temporarily enhances the Shemarrian's ability to evade attacks in combat.
A set of heavy gauntlets with various tools and weapons. Loosely inspired by pre-Rifts comic book heroes.
A stone-like device that emits a magnetic field to disrupt enemy projectiles.
A set of bracers with medical tools designed to retrieve memories from the recently dead.
A piece of head wear that contains an anti-theron projector.
A pair of boots that contain gravity generators.
A device for quickly digging foxholes for Shemarrian sized humanoids.
A series of weapons developed by the Hawkwind sub-clan in the Three Galaxies.
Jetpack with autonomous capabilities.
Missiles of various sizes that upon striking a target release cybernetic vines that entangle and attack any targets close by.
Silvermoon alternate weapon to the standard rail gun, fitted in a frame that is identical to the standard Shemarrian rail gun.
This is simply a refined and improved version of the heritage-era She-LPP80 Laser Pulse Rifle, with better range, damage, and efficiency.
Silvermoon version of the Wilks' Beehive laser grenade with improved damage and bonus blinding effect.
A battle standard with a built in laser point defense weapon.
A heavy energy pistol given to rear echelon units to protect them from any enemies with laser resistant protection.
Skullcrusher designed medium infantry cyborg armour.
Skullcrusher designed heavy infantry cyborg armour with builtin weapons.
The Wayfinders are THE tribe to go to for magic among the Shemarrians. They develop techno-wizard items for war, construction and exploration.
A techno-wizard optical implant that is nearly standard in all Wayfinders.
Many fringe tribes have developed technology and equipment that is unique to them, with some examples being shared among the other tribes.
Heavy cyborg armour fitted with anti-infantry fletchette packs.
Heavily modified twin Esspas in an underslung arm mounting, used for assaults.
System attached to legs of warmounts that allow them to speed along on wheels on relatively flat surfaces.
Vibroblades modeled after Pre-Rifts sports car spoilers and foils.
Nose and head mounted weapons designed to look like engine air intakes and turbo-chargers.
Retractable guards for the warmount's head that aid in ram attacks and protect the head.
A gauss pistol firing needles that can be coated with venoms.
Bracers and Greaves that generate a cloud around the user that has several effects.
Armour similar to the Cloud and Sandstorm armours that creates a layer of diamond like skin over the EShemarrian.
Armour similar to the Cloud Armour that uses sand and similar particles instead of water.
Electromagnetic/gravitic force blade.
A multi-mode enhanced version of the EM Blade
A malleable explosive.
A candy cane shaped spear with a built-in powerful gravity generator.
Capture foam that looks and smells like cotton candy.
A massive (inedible) lollipop used as a megadamage pole arm. The surface can be made sticky on a molecular level, making it an effective entangling and capture device. LolliTribers have been witnessed to lick the BattlePops’ bashing surfaces after battle, suggesting they are assimilating molecules of material picked up from struck enemies.